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GLSL: Use u literal suffix in legacy GLSL if GL_EXT_gpu_shader4 is available #2410

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rdb
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@rdb rdb commented Nov 9, 2024

Fixes a compile error due to constants not having proper suffix and legacy GLSL having no implicit conversion.

I tried to create a unit test but the test_shaders.py script doesn't have a way to build for desktop legacy GLSL.

@HansKristian-Work HansKristian-Work merged commit 6cbb943 into KhronosGroup:main Nov 13, 2024
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@rdb rdb deleted the glsl-legacy-fix-int-literal-suffix branch November 13, 2024 13:27
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2 participants